Назад в будущее - delorean

Карты для SA-MP
Аватара
Автор темы
Miranda F
Старшина
Старшина
Сообщения: 128
Репутация: 11
С нами: 5 лет

Назад в будущее - delorean

Сообщение #1 Miranda » 10 июля 2018, 18:32

Изображение

Изображение

Изображение

Спойлер

Код: Выделить всё

new tmpobjid;

    carvid = CreateVehicle(415,2315.034,1410.907,42.820,302.102,13,15,-1);

    tmpobjid = CreateDynamicObject(1144,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, -0.409, -2.301, 0.208, 91.600, -0.599, 0.000);
    tmpobjid = CreateDynamicObject(1006,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, -0.391, -2.241, 0.410, 0.000, 0.000, 178.700);
    tmpobjid = CreateDynamicObject(19917,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.010, -1.460, -0.110, 0.000, -0.299, -1.200);
    tmpobjid = CreateDynamicObject(1053,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    SetDynamicObjectMaterial(tmpobjid, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
    SetDynamicObjectMaterial(tmpobjid, 1, 10101, "2notherbuildsfe", "flatdoor01_law", 0);
    SetDynamicObjectMaterial(tmpobjid, 5, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
    SetDynamicObjectMaterial(tmpobjid, 6, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
    SetDynamicObjectMaterial(tmpobjid, 7, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
    SetDynamicObjectMaterial(tmpobjid, 8, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
    SetDynamicObjectMaterial(tmpobjid, 9, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
    SetDynamicObjectMaterial(tmpobjid, 10, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
    SetDynamicObjectMaterial(tmpobjid, 11, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
    SetDynamicObjectMaterial(tmpobjid, 12, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
    SetDynamicObjectMaterial(tmpobjid, 13, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
    SetDynamicObjectMaterial(tmpobjid, 14, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
    SetDynamicObjectMaterial(tmpobjid, 15, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, -0.020, -0.160, 0.539, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(1144,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.410, -2.311, 0.207, 91.600, 0.599, 0.000);
    tmpobjid = CreateDynamicObject(1006,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.420, -2.200, 0.410, 0.000, 0.000, -178.700);
    tmpobjid = CreateDynamicObject(1058,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, -0.454, -1.569, 0.176, -87.199, 0.000, -82.399);
    tmpobjid = CreateDynamicObject(1058,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, -0.402, -1.566, 0.218, -87.199, 0.000, 82.399);
    tmpobjid = CreateDynamicObject(1058,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.411, -1.565, 0.218, -87.199, 0.000, -82.399);
    tmpobjid = CreateDynamicObject(1058,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.415, -1.564, 0.178, -87.199, 0.000, 82.399);
    tmpobjid = CreateDynamicObject(1114,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, -0.497, -0.870, 0.375, 0.899, -71.799, 0.000);
    tmpobjid = CreateDynamicObject(1114,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.507, -0.870, 0.346, 0.899, 71.799, 0.000);
    tmpobjid = CreateDynamicObject(1114,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.010, -1.220, 0.179, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(1010,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, -0.010, -1.971, 0.239, 0.000, 0.000, 91.900);
    tmpobjid = CreateDynamicObject(1175,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, -0.920, -1.210, -0.389, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(1133,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, -0.898, -0.765, 0.150, -3.099, 0.000, -1.499);
    tmpobjid = CreateDynamicObject(1066,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.000, -0.270, 0.400, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(1112,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, -0.779, 2.290, -0.039, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(1112,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.859, 2.290, -0.039, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(1133,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.848, -1.429, 0.203, 5.999, 0.000, 178.399);
    tmpobjid = CreateDynamicObject(1134,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, -1.010, 0.000, -0.509, 0.000, 0.000, -1.899);
    tmpobjid = CreateDynamicObject(1134,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid, 1.030, -0.000, -0.539, 0.000, 0.000, 178.700);
Изображение

! ! !


Аватара
Автор темы
Miranda F
Старшина
Старшина
Сообщения: 128
Репутация: 11
С нами: 5 лет

Сообщение #2 Miranda » 10 июля 2018, 18:35

Можно к нему сделать привязку по нику


  • Похожие темы
    Ответы
    Просмотры
    Последнее сообщение

Вернуться в «Карты»

Кто сейчас на форуме

Сейчас этот раздел просматривают: 1 гость