Zombie Rave

Карты для SA-MP
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SJplayer M
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Zombie Rave

Post #1by SJplayer » 21 Jul 2013, 21:36

Zombie Rave
Автор Youarex

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Код

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CreateObject(3055, -42.77017940.07455479.5050650.00000089.9999840.9999991000.000);
    
CreateObject(305531.38980640.07455479.5050650.00000089.9999840.0000001000.000);
    
CreateObject(305528.248708131.77798463.7634350.0000000.00000089.0000001000.000);
    
CreateObject(532821.039314, -52.39874664.0035090.0000000.000000180.0000001000.000);
    new 
set_texture;
    
set_texture CreateObject(19377, -28.67584478.66629774.8568570.00000090.99998489.9998851000.000);
    
SetObjectMaterial(set_texture017309"cw_landnorth""sw_wallbrick_04"0xFF555555);
    
set_texture CreateObject(19377, -19.05584378.71627074.8559870.08999091.00001589.9982981000.000);
    
SetObjectMaterial(set_texture017309"cw_landnorth""sw_wallbrick_04"0xFF555555);
    
set_texture CreateObject(19377, -9.43585478.76598374.8400110.17997491.00000089.9967261000.000);
    
SetObjectMaterial(set_texture017309"cw_landnorth""sw_wallbrick_04"0xFF555555);
    
set_texture CreateObject(193770.18409778.81542974.8089210.26993990.99991689.9951621000.000);
    
SetObjectMaterial(set_texture017309"cw_landnorth""sw_wallbrick_04"0xFF555555);
    
set_texture CreateObject(193779.80399078.86461674.7627250.35994090.99995489.9935981000.000);
    
SetObjectMaterial(set_texture017309"cw_landnorth""sw_wallbrick_04"0xFF555555);
    
set_texture CreateObject(1937719.42380178.91353674.7014230.44991190.99992389.9920341000.000);
    
SetObjectMaterial(set_texture017309"cw_landnorth""sw_wallbrick_04"0xFF555555);
    
set_texture CreateObject(8357, -6.117661, -36.99374781.6827620.00000090.000000270.0000001000.000);
    
SetObjectMaterial(set_texture017309"cw_landnorth""sw_wallbrick_04"0x11FFFFFF);
    
SetObjectMaterial(set_texture117309"cw_landnorth""sw_wallbrick_04"0x11FFFFFF);
    
set_texture CreateObject(8357, -6.117661121.30625181.6827620.00000090.00000090.0000001000.000);
    
SetObjectMaterial(set_texture017309"cw_landnorth""sw_wallbrick_04"0x11FFFFFF);
    
SetObjectMaterial(set_texture117309"cw_landnorth""sw_wallbrick_04"0x11FFFFFF);
    
set_texture CreateObject(10023, -45.80259778.97174084.2229760.0000000.000000270.0000001000.000);
    
SetObjectMaterial(set_texture17417"vgnbball""ws_whitewall2_bottom"0);
    
SetObjectMaterial(set_texture27417"vgnbball""ws_whitewall2_bottom"0);
    
set_texture CreateObject(1002335.0952860.79974984.4349670.0000000.00000090.0000001000.000);
    
SetObjectMaterial(set_texture17417"vgnbball""ws_whitewall2_bottom"0);
    
SetObjectMaterial(set_texture27417"vgnbball""ws_whitewall2_bottom"0);
    
set_texture CreateObject(1002335.08928678.97573884.4309690.0000000.00000090.0000001000.000);
    
SetObjectMaterial(set_texture17417"vgnbball""ws_whitewall2_bottom"0);
    
SetObjectMaterial(set_texture27417"vgnbball""ws_whitewall2_bottom"0);
    
set_texture CreateObject(10023, -45.7906760.79974984.2349680.0000000.000000270.0000001000.000);
    
SetObjectMaterial(set_texture17417"vgnbball""ws_whitewall2_bottom"0);
    
SetObjectMaterial(set_texture27417"vgnbball""ws_whitewall2_bottom"0);
    
set_texture CreateObject(193773.5296450.82093359.95746640.68476490.332954270.6082451000.000);
    
SetObjectMaterial(set_texture017309"cw_landnorth""sw_wallbrick_04"0xFF444444);
    
set_texture CreateObject(1937710.8241540.89837366.22871340.68476190.332939270.6082761000.000);
    
SetObjectMaterial(set_texture017309"cw_landnorth""sw_wallbrick_04"0xFF444444);
    
set_texture CreateObject(1937718.1186630.97581672.49996140.68475390.332916270.6082761000.000);
    
SetObjectMaterial(set_texture017309"cw_landnorth""sw_wallbrick_04"0xFF444444);
    
set_texture CreateObject(19377, -19.6299434.10066068.027694330.72000188.800369279.4401241000.000);
    
SetObjectMaterial(set_texture017309"cw_landnorth""sw_wallbrick_04"0xFF444444);
    
set_texture CreateObject(19377, -27.8985532.67517472.733543330.72000188.800354279.4401241000.000);
    
SetObjectMaterial(set_texture017309"cw_landnorth""sw_wallbrick_04"0xFF444444);
    
set_texture CreateObject(19377, -11.3613335.52614363.321849209.279998268.80038499.4401091000.000);
    
SetObjectMaterial(set_texture017309"cw_landnorth""sw_wallbrick_04"0xFF444444);
    
set_texture CreateObject(19430, -1.3366173.67818762.0390240.00000090.00000040.0000001000.000);
    
SetObjectMaterial(set_texture017309"cw_landnorth""sw_wallbrick_04"0xFF444444);
    
set_texture CreateObject(19430, -0.8366181.57818662.1030120.000000275.000000280.0000001000.000);
    
SetObjectMaterial(set_texture017309"cw_landnorth""sw_wallbrick_04"0xFF444444); 

! ! !


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Miranda F
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Posts: 143
With us: 7 years 2 months

Post #2by Miranda » 23 Jul 2013, 11:55

Прикольно
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Prezident M
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Posts: 28
With us: 7 years 2 months

Post #3by Prezident » 17 Jan 2014, 22:08

Здоровски сделано :wink:

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Layk M
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Posts: 173
With us: 7 years 3 months

Post #4by Layk » 18 Jan 2014, 20:33

Бойни устраивать на этой мапе  :applause:
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LILU M
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Posts: 466
With us: 7 years 5 months

Post #5by LILU » 18 Jan 2014, 21:11

Layk wrote:Бойни устраивать на этой мапе :applause:
А это идея :wink:


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