Интерьер оружейного магазина

Описание: Карты для SA-MP

SJplayer M
Автор темы, Модератор
Модератор
Аватара
SJplayer M
Автор темы, Модератор
Модератор
Сообщения: 196
Зарегистрирован: 25 мая 2013
С нами: 10 лет 10 месяцев

#1 SJplayer » 27 мая 2013, 9:33

Интерьер оружейного магазина
Автор: iFlock

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Код

Код: Выделить всё

CreateObject(19458,1398.2392578,-1281.2207031,5397.1220703,0.0000000,90.0000000,0.0000000); //object(wall098) (1)
CreateObject(19458,1401.6826172,-1281.2207031,5397.1220703,0.0000000,90.0000000,0.0000000); //object(wall098) (2)
CreateObject(19458,1395.5537109,-1281.2207031,5397.1220703,0.0000000,90.0000000,0.0000000); //object(wall098) (3)
CreateObject(19458,1392.3349609,-1281.2207031,5397.1220703,0.0000000,90.0000000,0.0000000); //object(wall098) (4)
CreateObject(19458,1392.3398438,-1271.6035156,5397.1220703,0.0000000,90.0000000,0.0000000); //object(wall098) (5)
CreateObject(19458,1395.8212891,-1271.6035156,5397.1220703,0.0000000,90.0000000,0.0000000); //object(wall098) (6)
CreateObject(19455,1403.3457031,-1281.2324219,5398.9580078,0.0000000,0.0000000,0.0000000); //object(wall095) (1)
CreateObject(19455,1398.5839844,-1285.6562500,5398.9580078,0.0000000,0.0000000,270.0000000); //object(wall095) (2)
CreateObject(19455,1389.0859375,-1285.6562500,5398.9580078,0.0000000,0.0000000,270.0000000); //object(wall095) (3)
CreateObject(19455,1390.6064453,-1280.9082031,5398.9580078,0.0000000,0.0000000,0.0000000); //object(wall095) (4)
CreateObject(19455,1390.6064453,-1274.9082031,5398.9580078,0.0000000,0.0000000,0.0000000); //object(wall095) (5)
CreateObject(19455,1390.6070557,-1265.6529541,5398.9580078,0.0000000,0.0000000,0.0000000); //object(wall095) (6)
CreateObject(19455,1393.4472656,-1270.1787109,5398.9580078,0.0000000,0.0000000,90.0000000); //object(wall095) (7)
CreateObject(19455,1397.3857422,-1271.7558594,5398.9580078,0.0000000,0.0000000,180.0000000); //object(wall095) (8)
CreateObject(19455,1402.1500244,-1276.4799805,5398.9580078,0.0000000,0.0000000,269.9945068); //object(wall095) (9)
CreateObject(2048,1393.7509766,-1270.2650146,5399.6469727,0.0000000,0.0000000,0.0000000); //object(cj_flag2) (1)
CreateObject(2509,1397.2998047,-1273.2968750,5398.9677734,0.0000000,0.0000000,270.0000000); //object(cj_hobby_shelf_6) (1)
CreateObject(18092,1394.1569824,-1272.4370117,5397.7080078,0.0000000,0.0000000,180.0000000); //object(ammun3_counter) (1)
CreateObject(19455,1400.3652344,-1276.4316406,5398.9580078,0.0000000,0.0000000,0.0000000); //object(wall095) (1)
CreateObject(2369,1394.3239746,-1272.3640137,5398.2089844,0.0000000,0.0000000,0.0000000); //object(cj_till) (2)
CreateObject(2712,1397.0250244,-1270.5030518,5397.7778320,0.0000000,0.0000000,0.0000000); //object(cj_mop) (1)
CreateObject(1533,1401.1259766,-1276.5980225,5397.2080078,0.0000000,0.0000000,0.0000000); //object(gen_doorext12) (1)
CreateObject(2475,1391.5699463,-1270.3249512,5397.2080078,0.0000000,0.0000000,0.0000000); //object(cj_hobby_shelf_3) (1)
CreateObject(2475,1395.5693359,-1270.3349609,5397.2080078,0.0000000,0.0000000,0.0000000); //object(cj_hobby_shelf_3) (2)
CreateObject(1892,1401.3909912,-1276.9010010,5397.2080078,0.0000000,0.0000000,0.0000000); //object(security_gatsh) (1)
CreateObject(2894,1393.3599854,-1272.4720459,5398.2089844,0.0000000,0.0000000,332.0000000); //object(kmb_rhymesbook) (1)
CreateObject(2690,1390.8459473,-1270.3029785,5397.5678711,0.0000000,0.0000000,0.0000000); //object(cj_fire_ext) (1)
CreateObject(2064,1402.0839844,-1284.3249512,5397.8378906,0.0000000,0.0000000,220.0000000); //object(cj_feildgun) (1)
CreateObject(2060,1400.8170166,-1285.0810547,5397.3652344,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (1)
CreateObject(2060,1399.8179932,-1285.1290283,5397.3652344,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (2)
CreateObject(2060,1400.3170166,-1285.1269531,5397.6152344,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (3)
CreateObject(2061,1401.7969971,-1285.2459717,5397.5000000,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (1)
CreateObject(2061,1401.6059570,-1285.0839844,5397.5000000,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (2)
CreateObject(2061,1401.9580078,-1285.0539551,5397.5000000,0.0000000,0.0000000,318.0000000); //object(cj_shells1) (3)
CreateObject(2061,1401.6359863,-1285.4360352,5397.5000000,0.0000000,0.0000000,317.9992676); //object(cj_shells1) (4)
CreateObject(2035,1391.8940430,-1270.3979492,5398.7299805,0.0000000,0.0000000,0.0000000); //object(cj_m16) (1)
CreateObject(2036,1395.8489990,-1270.5579834,5398.7387695,0.0000000,0.0000000,0.0000000); //object(cj_psg1) (1)
CreateObject(2034,1391.7230225,-1270.5179443,5397.3681641,0.0000000,0.0000000,0.0000000); //object(cj_sawnoff) (1)
CreateObject(2044,1391.8260498,-1270.4780273,5398.0307617,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (2)
CreateObject(2035,1395.6949463,-1270.4949951,5397.3720703,0.0000000,0.0000000,0.0000000); //object(cj_m16) (2)
CreateObject(2034,1395.6169434,-1270.5839844,5398.0341797,0.0000000,0.0000000,0.0000000); //object(cj_sawnoff) (2)
CreateObject(2670,1392.2230225,-1274.3299561,5397.3007812,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_1) (1)
CreateObject(2096,1393.8574219,-1271.6142578,5397.2080078,0.0000000,0.0000000,309.9957275); //object(cj_rockingchair) (1)
CreateObject(2467,1397.1199951,-1285.3530273,5397.2080078,0.0000000,0.0000000,180.0000000); //object(cj_hobby_c_5) (1)
CreateObject(18053,1397.6309814,-1281.9919434,5399.0478516,0.0000000,0.0000000,270.0000000); //object(munation_xtras04) (1)
CreateObject(351,1396.6390381,-1285.5109863,5398.5791016,0.0000000,0.0000000,6.0000000); //object(3)
CreateObject(350,1396.6390381,-1285.4930420,5398.0268555,0.0000000,0.0000000,2.0000000); //object(4)
CreateObject(2196,1393.1679688,-1272.2800293,5398.2089844,0.0000000,0.0000000,42.0000000); //object(work_lamp1) (1)
CreateObject(346,1397.3029785,-1273.3850098,5399.5009766,0.0000000,0.0000000,86.2500000); //object(8)
CreateObject(347,1397.3060303,-1273.4100342,5399.0468750,0.0000000,0.0000000,85.2500000); //object(9)
CreateObject(348,1397.2810059,-1273.3929443,5398.6098633,0.0000000,0.0000000,90.0000000); //object(10)
CreateObject(1738,1398.1030273,-1276.8039551,5397.8627930,0.0000000,0.0000000,0.0000000); //object(cj_radiator_old) (1)
CreateObject(2358,1395.3050537,-1272.0939941,5397.3251953,0.0000000,0.0000000,180.0000000); //object(ammo_box_c2) (1)
CreateObject(2358,1395.3050537,-1272.0939941,5397.5751953,0.0000000,0.0000000,179.9945068); //object(ammo_box_c2) (2)
CreateObject(2359,1395.7819824,-1272.7900391,5398.4189453,0.0000000,0.0000000,0.0000000); //object(ammo_box_c5) (1)
CreateObject(348,1395.7390137,-1272.9499512,5398.3618164,90.0000000,0.0000000,180.0000000); //object(11)
CreateObject(2041,1395.1579590,-1272.8559570,5398.4140625,0.0000000,0.0000000,0.0000000); //object(ammo_box_m2) (1)
CreateObject(2040,1329.7170410,-1169.9470215,5365.2299805,0.0000000,0.0000000,0.0000000); //object(ammo_box_m1) (1)
CreateObject(2040,1395.1689453,-1270.4350586,5399.4921875,0.0000000,0.0000000,0.0000000); //object(ammo_box_m1) (2)
CreateObject(2040,1395.3590088,-1270.4549561,5399.4921875,0.0000000,0.0000000,0.0000000); //object(ammo_box_m1) (3)
CreateObject(2040,1395.5450439,-1270.4530029,5399.4921875,0.0000000,0.0000000,0.0000000); //object(ammo_box_m1) (4)
CreateObject(2040,1395.7530518,-1270.4770508,5399.4921875,0.0000000,0.0000000,10.0000000); //object(ammo_box_m1) (5)
CreateObject(2040,1396.0109863,-1270.4689941,5399.4921875,0.0000000,0.0000000,345.9975586); //object(ammo_box_m1) (6)
CreateObject(2358,1391.8570557,-1270.5000000,5399.5219727,0.0000000,0.0000000,0.0000000); //object(ammo_box_c2) (3)
CreateObject(2038,1395.1070557,-1272.1619873,5398.1347656,0.0000000,0.0000000,180.0000000); //object(ammo_box_s2) (1)
CreateObject(2038,1394.8599854,-1272.1700439,5398.1347656,0.0000000,0.0000000,179.9945068); //object(ammo_box_s2) (2)
CreateObject(1271,1391.2550049,-1285.0880127,5397.5581055,0.0000000,0.0000000,0.0000000); //object(gunbox) (1)
CreateObject(1271,1392.1009521,-1285.0649414,5397.5581055,0.0000000,0.0000000,340.0000000); //object(gunbox) (2)
CreateObject(1271,1391.8260498,-1284.9119873,5398.2490234,0.0000000,0.0000000,0.0000000); //object(gunbox) (4)
CreateObject(964,1393.4050293,-1284.9000244,5397.2080078,0.0000000,0.0000000,180.0000000); //object(cj_metal_crate) (1)
CreateObject(2969,1393.4289551,-1284.8969727,5398.2758789,0.0000000,0.0000000,342.0000000); //object(level_ammobox) (1)
CreateObject(3015,1392.3580322,-1284.3990479,5397.2080078,0.0000000,0.0000000,30.0000000); //object(cr_cratestack) (2)
CreateObject(3014,1391.7039795,-1284.1369629,5397.4448242,0.0000000,0.0000000,330.0000000); //object(cr_guncrate) (1)
CreateObject(3014,1391.7320557,-1284.0860596,5397.9492188,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (2)
CreateObject(3016,1436.0899658,-1395.3029785,5353.1767578,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (1)
CreateObject(3016,1391.8559570,-1284.8420410,5398.7387695,0.0000000,0.0000000,0.0000000); //object(cr_ammobox_nonbrk) (2)
CreateObject(2459,1394.7249756,-1281.1550293,5397.2080078,0.0000000,0.0000000,0.0000000); //object(cj_hobby_c_4) (1)
CreateObject(2460,1393.4160156,-1278.1590576,5397.2080078,0.0000000,0.0000000,0.0000000); //object(cj_hobby_c_1) (1)
CreateObject(2509,1394.1459961,-1278.2170410,5397.4677734,0.0000000,90.0000000,0.0000000); //object(cj_hobby_shelf_6) (1)
CreateObject(2509,1394.1455078,-1278.2167969,5397.4677734,0.0000000,90.0000000,180.0000000); //object(cj_hobby_shelf_6) (1)
CreateObject(355,1394.3809814,-1278.1330566,5397.6821289,1.0000000,0.0000000,185.0000000); //object(13)
CreateObject(353,1393.8979492,-1278.2659912,5397.6611328,0.0000000,0.0000000,5.0000000); //object(15)
CreateObject(2509,1395.4320068,-1281.1009521,5398.0219727,0.0000000,90.0000000,0.0000000); //object(cj_hobby_shelf_6) (1)
CreateObject(2509,1395.4316406,-1281.1005859,5398.0219727,0.0000000,90.0000000,180.0000000); //object(cj_hobby_shelf_6) (1)
CreateObject(355,1395.9720459,-1281.0500488,5398.1308594,357.0000000,270.0000000,0.0000000); //object(16)
CreateObject(356,1395.0930176,-1281.0529785,5398.0810547,356.0000000,270.0000000,0.0000000); //object(17)
CreateObject(356,1395.9770508,-1281.1920166,5398.0810547,354.0000000,270.0000000,0.2500000); //object(18)
CreateObject(355,1395.1250000,-1281.1729736,5398.0561523,355.0000000,270.0000000,0.0000000); //object(19)
CreateObject(17546,1398.6820068,-1274.5710449,5408.6079102,0.0000000,180.0000000,90.0000000); //object(hydro3_lae) (1)
CreateObject(1893,1394.9300537,-1281.0760498,5400.9238281,0.0000000,0.0000000,0.0000000); //object(shoplight1) (1)
CreateObject(1893,1396.3449707,-1285.3769531,5400.9238281,0.0000000,0.0000000,0.0000000); //object(shoplight1) (2)
CreateObject(1893,1393.7900391,-1278.2330322,5400.9238281,0.0000000,0.0000000,0.0000000); //object(shoplight1) (3)  

Телепорт

Код: Выделить всё

SetPlayerPos(playerid,1402.08,-1279.33,5397.85); 


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