онлайн ли сервер
количество игроков онлайн
максимальное количество игроков
название сервера/мода/карты
список игроков и их достижений
некоторые настройки сервера
- SampQueryAPI
Code: Select all
<?php
/**
* This API connects directly to the server, without any need for any
* middlemen connections.
* Your server must have fsockopen enabled in order to access the
* functions that have been made available from this.
*
* @package sampAPI
* @version 1.2
* @author David Weston <westie@typefish.co.uk>
* @copyright 2010; http://www.typefish.co.uk/licences/
*/
class SampQueryAPI
{
/**
* @ignore
*/
private $rSocket = false;
/**
* @ignore
*/
private $aServer = array();
/**
* Creation of the server class.
*
* @param string $sServer Server IP, or hostname.
* @param integer $iPort Server port
*/
public function __construct($sServer, $iPort = 7777)
{
/* Fill some arrays. */
$this->aServer[0] = $sServer;
$this->aServer[1] = $iPort;
/* Start the connection. */
$this->rSocket = fsockopen('udp://'.$this->aServer[0], $this->aServer[1], $iError, $sError, 2);
if(!$this->rSocket)
{
$this->aServer[4] = false;
return;
}
socket_set_timeout($this->rSocket, 2);
$sPacket = 'SAMP';
$sPacket .= chr(strtok($this->aServer[0], '.'));
$sPacket .= chr(strtok('.'));
$sPacket .= chr(strtok('.'));
$sPacket .= chr(strtok('.'));
$sPacket .= chr($this->aServer[1] & 0xFF);
$sPacket .= chr($this->aServer[1] >> 8 & 0xFF);
$sPacket .= 'p4150';
fwrite($this->rSocket, $sPacket);
if(fread($this->rSocket, 10))
{
if(fread($this->rSocket, 5) == 'p4150')
{
$this->aServer[4] = true;
return;
}
}
$this->aServer[4] = false;
}
/**
* @ignore
*/
public function __destruct()
{
@fclose($this->rSocket);
}
/**
* Used to tell if the server is ready to accept queries.
*
* If false is returned, then it is suggested that you remove the
* class from active use, so that you can reload the class if needs
* be.
*
* @return bool true if success, false if failure.
*/
public function isOnline()
{
return isset($this->aServer[4]) ? $this->aServer[4] : false;
}
/**
* This function is used to get the server information.
*
* <code>
* Array
* (
* [password] => 0
* [players] => 9
* [maxplayers] => 500
* [hostname] => Everystuff Tr3s [MAD]oshi (03a Final) [FIXED]
* [gamemode] => Stunt/Race/DM/FR Everystuff
* [mapname] => Everystuff
* )
* </code>
*
* @return array Array of server information.
*/
public function getInfo()
{
@fwrite($this->rSocket, $this->createPacket('i'));
fread($this->rSocket, 11);
$aDetails['password'] = (integer) ord(fread($this->rSocket, 1));
$aDetails['players'] = (integer) $this->toInteger(fread($this->rSocket, 2));
$aDetails['maxplayers'] = (integer) $this->toInteger(fread($this->rSocket, 2));
$iStrlen = ord(fread($this->rSocket, 4));
if(!$iStrlen) return -1;
$aDetails['hostname'] = (string) fread($this->rSocket, $iStrlen);
$iStrlen = ord(fread($this->rSocket, 4));
$aDetails['gamemode'] = (string) fread($this->rSocket, $iStrlen);
$iStrlen = ord(fread($this->rSocket, 4));
$aDetails['mapname'] = (string) fread($this->rSocket, $iStrlen);
return $aDetails;
}
/**
* This function gets a basic list of all the players on the server.
*
* Note as of 0.3.0, the amount of players that can be retrieved is
* limited to 100. This means if there are more players than 100,
* then no data will be returned, and it will be a blank array.
*
* <code>
* Array
* (
* [0] => Array
* (
* [nickname] => K1nNngO
* [score] => 72
* )
*
* [1] => Array
* (
* [nickname] => [kikOo]
* [score] => 150
* )
*
* [and so on...]
* )
* </code>
*
* @return array Array of player information.
*/
public function getBasicPlayers()
{
@fwrite($this->rSocket, $this->createPacket('c'));
fread($this->rSocket, 11);
$iPlayerCount = ord(fread($this->rSocket, 2));
$aDetails = array();
if($iPlayerCount > 0)
{
for($iIndex = 0; $iIndex < $iPlayerCount; ++$iIndex)
{
$iStrlen = ord(fread($this->rSocket, 1));
$aDetails[] = array
(
"nickname" => (string) fread($this->rSocket, $iStrlen),
"score" => (integer) $this->toInteger(fread($this->rSocket, 4)),
);
}
}
return $aDetails;
}
/**
* This function gets a detailed list of all the players on the server.
*
* Note as of 0.3.0, the amount of players that can be retrieved is
* limited to 100. This means if there are more players than 100,
* then no data will be returned, and it will be a blank array.
*
* <code>
* Array
* (
* [0] => Array
* (
* [playerid] => 0
* [nickname] => K1nNngO
* [score] => 72
* [ping] => 195
* )
*
* [1] => Array
* (
* [playerid] => 1
* [nickname] => [kikOo]
* [score] => 150
* [ping] => 375
* )
*
* [and so on...]
* )
* </code>
*
* @return array Array of player information.
*/
public function getDetailedPlayers()
{
@fwrite($this->rSocket, $this->createPacket('d'));
fread($this->rSocket, 11);
$iPlayerCount = ord(fread($this->rSocket, 2));
$aDetails = array();
for($iIndex = 0; $iIndex < $iPlayerCount; ++$iIndex)
{
$aPlayer['playerid'] = (integer) ord(fread($this->rSocket, 1));
$iStrlen = ord(fread($this->rSocket, 1));
$aPlayer['nickname'] = (string) fread($this->rSocket, $iStrlen);
$aPlayer['score'] = (integer) $this->toInteger(fread($this->rSocket, 4));
$aPlayer['ping'] = (integer) $this->toInteger(fread($this->rSocket, 4));
$aDetails[] = $aPlayer;
unset($aPlayer);
}
return $aDetails;
}
/**
* This function gets all the server rules from the server.
*
* Rules in this context are not player rules, they are client rules,
* like the weather of the server, time, and so on. (Custom rules,
* when supported by a SA-MP plugin, will be included here.)
*
* <code>
* Array
* (
* [gravity] => 0.007900
* [mapname] => Everystuff
* [version] => 0.3a
* [weather] => 0
* [weburl] => samp.madoshi.net
* [worldtime] => 12:00
* )
* </code>
*
* @return array Array of server rules.
*/
public function getRules()
{
@fwrite($this->rSocket, $this->createPacket('r'));
fread($this->rSocket, 11);
$iRuleCount = ord(fread($this->rSocket, 2));
$aReturn = array();
for($iIndex = 0; $iIndex < $iRuleCount; ++$iIndex)
{
$iStrlen = ord(fread($this->rSocket, 1));
$sRulename = (string) fread($this->rSocket, $iStrlen);
$iStrlen = ord(fread($this->rSocket, 1));
$aDetails[$sRulename] = (string) fread($this->rSocket, $iStrlen);
}
return $aDetails;
}
/**
* @ignore
*/
private function toInteger($sData)
{
if($sData === "")
{
return null;
}
$iInteger = 0;
$iInteger += (ord($sData[0]));
if(isset($sData[1]))
{
$iInteger += (ord($sData[1]) << 8);
}
if(isset($sData[2]))
{
$iInteger += (ord($sData[2]) << 16);
}
if(isset($sData[3]))
{
$iInteger += (ord($sData[3]) << 24);
}
if($iInteger >= 4294967294)
{
$iInteger -= 4294967296;
}
return $iInteger;
}
/**
* @ignore
*/
private function createPacket($sPayload)
{
$sPacket = 'SAMP';
$sPacket .= chr(strtok($this->aServer[0], '.'));
$sPacket .= chr(strtok('.'));
$sPacket .= chr(strtok('.'));
$sPacket .= chr(strtok('.'));
$sPacket .= chr($this->aServer[1] & 0xFF);
$sPacket .= chr($this->aServer[1] >> 8 & 0xFF);
$sPacket .= $sPayload;
return $sPacket;
}
}
Пример использования:
Code: Select all
<?php
require_once("SampQueryAPI.php");
$query = new SampQueryAPI('178.33.47.162', '7777');
$serverInfo = $query->getInfo();
$serverRules = $query->getRules();
echo("Сервер: ". $serverInfo['hostname'] ."</br>");
echo("Игроков на сервере: ". $serverInfo['players'] ." из ". $serverInfo['maxplayers'] ."</br></br>");
echo("Server info: </br>");
print_r($serverInfo);
echo("</br></br>Server rules: </br>");
print_r($serverRules);