(FS) Граффити Система v2.0

Готовые решения скриптов, filterScript

Модератор: SJplayer

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Автор темы
Layk M
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Сообщения: 157
Репутация: 19
С нами: 5 лет

(FS) Граффити Система v2.0

Сообщение #1 Layk » 5 января 2014, 20:00

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Команды:

- / Cgraffity - Создано граффити
- / Cremove - Удаление граффити
-/graffity - Показывает, сколько граффити создано

Код

Код: Выделить всё

// Graffity System
// Credits :
// PabuLetz. - Creator for FilterScripts
// Gireada - Rezolve an error
// Acest Graffity System consta in creearea unor tatuaje pe pereti
// Comenzi:
// /cgraffity
// /cremove
// /graffity


#define FILTERSCRIPT

#include <a_samp>
#include <dini>
#define COLOR_RED 0xAA3333AA
//#define COLOR_GRAF1 0xFF0000FF
#define COLOR_GRAF2 0xFF8000FF
#define COLOR_GRAF3 0x0000FFFF
#define COLOR_GRAF4 0x00FF00FF
#define MAX_GRAFFITI 50
#define Saver "Graffity/%s.ini"
new GraffityDone[MAX_PLAYERS];

#pragma tabsize 0
new graffity;
#define MAX_GRAFTEXT (64)
new GrafText1[MAX_PLAYERS][MAX_GRAFTEXT];
new GrafText2[MAX_PLAYERS][MAX_GRAFTEXT];
new GrafText[MAX_PLAYERS][MAX_GRAFTEXT];
new GrafFont[MAX_PLAYERS];
new GrafFont1[MAX_PLAYERS];
new GrafFont2[MAX_PLAYERS];
new GrafFont3[MAX_PLAYERS];
new graf[MAX_PLAYERS];
new text [ 50 ];

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Graffity System");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" GRaffity System");
    print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    
    return 1
;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    return 1;
}

public OnPlayerConnect(playerid)
{
       new file[100],Name[30];
GetPlayerName(playerid,Name,30);
format(file,100,Saver,Name);
if(!
dini_Exists(file))
{
dini_Create(file);
dini_IntSet(file,"Graffity Created",GraffityDone[playerid] = 0);
}
else
{
GraffityDone[playerid] = dini_Int(file,"Graffity Created");
}
    graf[playerid] = 0;
    return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
        new file[100],Name[30];
GetPlayerName(playerid,Name,30);
format(file,100,Saver,Name);
dini_IntSet(file,"Graffity Created",GraffityDone[playerid]);
    graf[playerid] = 0;
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{


    if (strcmp("/cgraffity", cmdtext, true, 10) == 0)
    {
    ShowPlayerDialog(playerid, 1998, DIALOG_STYLE_MSGBOX, "Graffity System", "Sigur vrei sa creezi un tatuaj?", "Da", "Nu");
    return 1;
    }
    if (strcmp("/cremove", cmdtext, true, 10) == 0)
    {
    DestroyObject(graffity);
    SendClientMessage(playerid,-1,"Ai sters tatuaju.");
    return 1;
    }
    if(strcmp("/graffity", cmdtext, true, 10) == 0)
    {
     format(text, 50, "{30a030}[Graffity] {FFFFFF}Tu ai facut pana acuma {30a030}[ %d ] {FFFFFF}tatuaje", GraffityDone[playerid]);
     SendClientMessage(playerid, -1, text);
      return 1;
          }
    return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == 1998)
    {
        if(response)
        {
              SendClientMessage(playerid,-1,"Aranjeaza cum vrei sa fie pozitionat tatuaju.");
               new Float:X, Float:Y, Float:Z, Float:A;
            GetPlayerFacingAngle(playerid, A);
             GetPlayerPos(playerid, X, Y, Z);
            graffity = CreateObject(19482,X,Y,Z+0.5,0.0,0.0,0.0,0.0);
            SetObjectMaterialText(graffity,"Tatuaj nou",0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,0xAA3333AA,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
            EditObject(playerid,graffity);
            graf[playerid] = 1;
            GraffityDone[playerid]++;
        }
      }
   if(dialogid == 1996)
   {
        if(response)
        {
            if(listitem == 0) 
            
{
                if(GrafFont[playerid] == 1)
                {
                SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Arial",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
                if(GrafFont1[playerid] == 1)
                {
                SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
                if(GrafFont2[playerid] == 1)
                {
                SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Italic",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
                if(GrafFont3[playerid] == 1)
                {
                SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Courier",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
            }
            if(listitem == 1) 
            
{
                if(GrafFont[playerid] == 1)
                {
                SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Arial",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
                if(GrafFont1[playerid] == 1)
                {
                SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
                if(GrafFont2[playerid] == 1)
                {
                SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Italic",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
                if(GrafFont3[playerid] == 1)
                {
                SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Courier",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
            }
            if(listitem == 2) 
            
{
                if(GrafFont[playerid] == 1)
                {
                SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Arial",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
                if(GrafFont1[playerid] == 1)
                {
                SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
                if(GrafFont2[playerid] == 1)
                {
                SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Italic",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
                if(GrafFont3[playerid] == 1)
                {
                SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Courier",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
            }
        }
    }
   if(dialogid == 1995)
   {
        if(response)
        {
            if(listitem == 0)
            {
                SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Arial",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                   ShowPlayerDialog(playerid, 1996, DIALOG_STYLE_LIST, "Color Graffity", "Yellow\nGreen\nSky-Blue", "Select", "Close");
                   GrafFont[playerid] = 1;
            }
            if(listitem == 1)
            {
                SetObjectMaterialText(graffity, GrafText1[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                   ShowPlayerDialog(playerid, 1996, DIALOG_STYLE_LIST, "Color Graffity", "Yellow\nGreen\nSky-Blue", "Select", "Close");
                   GrafFont1[playerid] = 1;
            }
            if(listitem == 2)
            {
                SetObjectMaterialText(graffity, GrafText2[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Italic",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                 ShowPlayerDialog(playerid, 1996, DIALOG_STYLE_LIST, "Color Graffity", "Yellow\nGreen\nSky-Blue", "Select", "Close");
                 GrafFont2[playerid] = 1;
            }
            if(listitem == 3)
            {
                SetObjectMaterialText(graffity, GrafText2[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Courier",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                 ShowPlayerDialog(playerid, 1996, DIALOG_STYLE_LIST, "Color Graffity", "Yellow\nGreen\nSky-Blue", "Select", "Close");
                 GrafFont3[playerid] = 1;
            }
        }
    }
    if(dialogid == 1997)
    {
        if(response)
        {
            if(!strlen(inputtext))
            {
                SendClientMessage(playerid,-1,"ERROR: Not write in the box text. !");
                ShowPlayerDialog(playerid, 1997, DIALOG_STYLE_INPUT, "Graffity System", "Scrie in aceasta casuta cu ce nume vrei sa fie tatuaju.", "Ok", "");
                return 1;
            }
            new Float:X, Float:Y, Float:Z, Float:A;
            GetPlayerFacingAngle(playerid, A);
            GetPlayerPos(playerid, X, Y, Z);
            SetObjectMaterialText(graffity, inputtext,0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,0xAA3333AA,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
            format(GrafText[playerid], MAX_GRAFTEXT, inputtext);
            format(GrafText1[playerid], MAX_GRAFTEXT, inputtext);
            format(GrafText2[playerid], MAX_GRAFTEXT, inputtext);
            //strcat(GrafText[playerid], inputtext, MAX_GRAFTEXT);
            //strcat(GrafText1[playerid], inputtext, MAX_GRAFTEXT);
            //strcat(GrafText2[playerid], inputtext, MAX_GRAFTEXT);
            ShowPlayerDialog(playerid, 1995, DIALOG_STYLE_LIST, "Font Graffity", "Arial\nComic Sans MS\nItalic\nCourier", "Select", "Close");
            graf[playerid] = 0;
        }
    }
    return 1; 
}

public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
{
    new Float:oldX, Float:oldY, Float:oldZ,
        Float:oldRotX, Float:oldRotY, Float:oldRotZ;
    GetObjectPos(graffity, oldX, oldY, oldZ);
    GetObjectRot(graffity, oldRotX, oldRotY, oldRotZ);
    if(!playerobject)
    {
        if(!IsValidObject(graffity)) return;
        MoveObject(graffity, fX, fY, fZ, 10.0, fRotX, fRotY, fRotZ);
    }
        if(response == EDIT_RESPONSE_FINAL)
        {
        SendClientMessage(playerid,-1,"Acum foloseste acest spray pentru a finaliza tatuaju !");
        GivePlayerWeapon(playerid, 41, 5000);
        
        
}
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys & KEY_FIRE && GetPlayerWeapon(playerid) == 41)
    {
       if(graf[playerid] == 1)
       {
        SetTimerEx("Object", 5000, false, "i", playerid);
    }
   }
    return 1;
}

forward Object(playerid);

public Object(playerid)
{
   ShowPlayerDialog(playerid, 1997, DIALOG_STYLE_INPUT, "Graffity System", "Scrie in aceasta casuta cu ce nume vrei sa fie tatuaju.", "Ok", "");
    return 1;
}
Изображение

! ! !


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