Пользовательский урон от зомби для игроков (настраивается).
У зомби есть оружие ближнего боя (лопата/нож/катана - пользовательский урон).
Зомби будут бродить по карте.
Зомби будут более привлекательными для игроков, которые стреляют рядом с ними (кроме глушителя и оружия ближнего боя)
Зомби будут меньше привлекать игроков, которые приседают / утка рядом с ними.
Зомби будут больше привлекать игроков, которые спринт.
Зомби имеют пользовательский бар повреждения на голове.
Используются последние FCNPC и ColAndreas/MapAndreas(1.0).
Зомби получить выстрел в голову из всех видов оружия (только зомби).
Пользовательские повреждения зомби
Зомби убить человека (Окно смерти)
Код: Выделить всё
#include <a_samp>
#include <fcnpc>
#include <YSI\y_timers>
#include <colandreas>
#define MAX_ZOMBIES 200
#define ZOMBIE_RANGE 50.0
#define ZOMBIE_SKIN 162
#define ZOMBIE_HEALTH 100
#define ZOMBIE_COLOR (0xFF0000FF)
forward CreateZombies(newkeys);
forward OnPlayerKillZombie(playerid, zombieid);
forward ResetDetectRange(playerid);
forward ZombieHealthLabel(npcid);
new SpawnedZombies = 0,
CreationTimer,
IsAZombie[MAX_PLAYERS],
Text3D:ZombieLabel[MAX_PLAYERS],
Timer:ZombieTimer[MAX_PLAYERS],
HumanFound[MAX_PLAYERS];
new Float:ZombieSpawns[][4] =
{
//LS
{1751.1097,-2106.4529,13.5469,183.1979}, // El-Corona - Outside random house
{2652.6418,-1989.9175,13.9988,182.7107}, // Random house in willowfield - near playa de seville and stadium
{2489.5225,-1957.9258,13.5881,2.3440}, // Hotel in willowfield - near cluckin bell
{2689.5203,-1695.9354,10.0517,39.5312}, // Outside stadium - lots of cars
{2770.5393,-1628.3069,12.1775,4.9637}, // South in east beach - north of stadium - carparks nearby
{2807.9282,-1176.8883,25.3805,173.6018}, // North in east beach - near apartments
{2552.5417,-958.0850,82.6345,280.2542}, // Random house north of Las Colinas
{2232.1309,-1159.5679,25.8906,103.2939}, // Jefferson motel
{2388.1003,-1279.8933,25.1291,94.3321}, // House south of pig pen
{2481.1885,-1536.7186,24.1467,273.4944}, // East LS - near clucking bell and car wash
{2495.0720,-1687.5278,13.5150,359.6696}, // Outside CJ's house - lots of cars nearby
{2306.8252,-1675.4340,13.9221,2.6271}, // House in ganton - lots of cars nearby
{2191.8403,-1455.8251,25.5391,267.9925}, // House in south jefferson - lots of cars nearby
{1830.1359,-1092.1849,23.8656,94.0113}, // Mulholland intersection carpark
{2015.3630,-1717.2535,13.5547,93.3655}, // Idlewood house
{1654.7091,-1656.8516,22.5156,177.9729}, // Right next to PD
{1127.6726,-2037.4873,69.8059,271.5750}, // Conference Center
{1508.6849,-1059.0846,25.0625,1.8058}, // Across the street of BANK - lots of cars in intersection carpark
{1421.0819,-885.3383,50.6531,3.6516}, // Outside house in vinewood
{1133.8237,-1272.1558,13.5469,192.4113}, // Near hospital
{1235.2196,-1608.6111,13.5469,181.2655}, // Backalley west of mainstreet
{590.4648,-1252.2269,18.2116,25.0473}, // Outside "BAnk of San Andreas"
{842.5260,-1007.7679,28.4185,213.9953}, // North of Graveyard
{911.9332,-1232.6490,16.9766,5.2999}, // LS Film Studio
{477.6021,-1496.6207,20.4345,266.9252}, // Rodeo Place
{255.4621,-1366.3256,53.1094,312.0852}, // Outside propery in richman
{281.5446,-1261.4562,73.9319,305.0017}, // Another richman property
{790.1918,-839.8533,60.6328,191.9514}, // Mulholland house
{1299.1859,-801.4249,84.1406,269.5274}, // Maddoggs
{1240.3170,-2036.6886,59.9575,276.4659}, // Verdant Bluffs
{2215.5181,-2627.8174,13.5469,273.7786}, // Ocean docks 1
{2509.4346,-2637.6543,13.6453,358.3565}, // Ocean Docks spawn 2
//LV
{1435.8024,2662.3647,11.3926,1.1650}, // Northern train station
{1457.4762,2773.4868,10.8203,272.2754}, // Northern golf club
{1739.6390,2803.0569,14.2735,285.3929}, // Northern housing estate 1
{1870.3096,2785.2471,14.2734,42.3102}, // Northern housing estate 2
{1959.7142,2754.6863,10.8203,181.4731}, // Northern house 1
{2314.2556,2759.4504,10.8203,93.2711}, // Northern industrial estate 1
{2216.5674,2715.0334,10.8130,267.6540}, // Northern industrial estate 2
{2101.4192,2678.7874,10.8130,92.0607}, // Northern near railway line
{1951.1090,2660.3877,10.8203,180.8461}, // Northern house 2
{1666.6949,2604.9861,10.8203,179.8495}, // Northern house 3
{2808.3367,2421.5107,11.0625,136.2060}, // Northern shopping centre
{2633.3203,2349.7061,10.6719,178.7175}, // V-Rock
{2606.6348,2161.7490,10.8203,88.7508}, // South V-Rock
{2616.5286,2100.6226,10.8158,177.7834}, // North Ammunation 1
{2491.8816,2397.9370,10.8203,266.6003}, // North carpark 1
{2531.7891,2530.3223,21.8750,91.6686}, // North carpark 2
{2340.6677,2530.4324,10.8203,177.8630}, // North Pizza Stack
{2097.6855,2491.3313,14.8390,181.8117}, // Emerald Isle
{1893.1000,2423.2412,11.1782,269.4385}, // Souvenir shop
{1698.9330,2241.8320,10.8203,357.8584}, // Northern casino
{1479.4559,2249.0769,11.0234,306.3790}, // Baseball stadium 1
{1298.1548,2083.4016,10.8127,256.7034}, // Baseball stadium 2
{1117.8785,2304.1514,10.8203,81.5490}, // North carparks
{1108.9878,1705.8639,10.8203,0.6785}, // Dirtring racing 1
{1423.9780,1034.4188,10.8203,90.9590}, // Sumo
{1537.4377,752.0641,11.0234,271.6893}, // Church
{1917.9590,702.6984,11.1328,359.2682}, // Southern housing estate
{2089.4785,658.0414,11.2707,357.3572}, // Southern house 1
{2489.8286,928.3251,10.8280,67.2245}, // Wedding chapel
{2697.4717,856.4916,9.8360,267.0983}, // Southern construction site
{2845.6104,1288.1444,11.3906,3.6506}, // Southern train station
{2437.9370,1293.1442,10.8203,86.3830}, // Wedding chapel (near Pyramid)
{2299.5430,1451.4177,10.8203,269.1287}, // Carpark (near Pyramid)
{2214.3008,2041.9165,10.8203,268.7626}, // Central parking lot
{2005.9174,2152.0835,10.8203,270.1372}, // Central motel
{2222.1042,1837.4220,10.8203,88.6461}, // Clowns Pocket
{2025.6753,1916.4363,12.3382,272.5852}, // The Visage
{2087.9902,1516.5336,10.8203,48.9300}, // Royal Casino
{2172.1624,1398.7496,11.0625,91.3783}, // Auto Bahn
{2139.1841,987.7975,10.8203,0.2315}, // Come-a-lot
{1860.9672,1030.2910,10.8203,271.6988}, // Behind 4 Dragons
{1673.2345,1316.1067,10.8203,177.7294}, // Airport carpark
{1412.6187,2000.0596,14.7396,271.3568}, // South baseball stadium houses
//SF
{-2723.4639,-314.8138,7.1839,43.5562}, // golf course spawn
{-2694.5344,64.5550,4.3359,95.0190}, // in front of a house
{-2458.2000,134.5419,35.1719,303.9446}, // hotel
{-2796.6589,219.5733,7.1875,88.8288}, // house
{-2706.5261,397.7129,4.3672,179.8611}, // park
{-2866.7683,691.9363,23.4989,286.3060}, // house
{-2764.9543,785.6434,52.7813,357.6817}, // donut shop
{-2660.9402,883.2115,79.7738,357.4440}, // house
{-2861.0796,1047.7109,33.6068,188.2750}, // parking lot
{-2629.2009,1383.1367,7.1833,179.7006}, // parking lot at the bridge
{-2079.6802,1430.0189,7.1016,177.6486}, // pier
{-1660.2294,1382.6698,9.8047,136.2952}, // pier 69
{-1674.1964,430.3246,7.1797,226.1357}, // gas station]
{-1954.9982,141.8080,27.1747,277.7342}, // train station
{-1956.1447,287.1091,35.4688,90.4465}, // car shop
{-1888.1117,615.7245,35.1719,128.4498}, // random
{-1922.5566,886.8939,35.3359,272.1293}, // random
{-1983.3458,1117.0645,53.1243,271.2390}, // church
{-2417.6458,970.1491,45.2969,269.3676}, // gas station
{-2108.0171,902.8030,76.5792,5.7139}, // house
{-2097.5664,658.0771,52.3672,270.4487}, // random
{-2263.6650,393.7423,34.7708,136.4152}, // random
{-2287.5027,149.1875,35.3125,266.3989}, // baseball parking lot
{-2039.3571,-97.7205,35.1641,7.4744}, // driving school
{-1867.5022,-141.9203,11.8984,22.4499}, // factory
{-1537.8992,116.0441,17.3226,120.8537}, // docks ship
{-1708.4763,7.0187,3.5489,319.3260}, // docks hangar
{-1427.0858,-288.9430,14.1484,137.0812}, // airport
{-2173.0654,-392.7444,35.3359,237.0159}, // stadium
{-2320.5286,-180.3870,35.3135,179.6980}, // burger shot
{-2930.0049,487.2518,4.9141,3.8258} // harbor
};
public OnFilterScriptInit()
{
CA_Init();
CreationTimer = SetTimer("CreateZombies", 50, true);
return 1;
}
public CreateZombies(newkeys)
{
new string[50], zombie, SpawnRandom = random(sizeof(ZombieSpawns));
if(SpawnedZombies < MAX_ZOMBIES)
{
format(string,sizeof(string),"Zombie(%d)",MAX_PLAYERS-(SpawnedZombies));
zombie = FCNPC_Create(string);
ZombieLabel[zombie] = Create3DTextLabel("Zombie\n{991643}[|||||||||||]", -1, 30.0, 40.0, 50.0, 60.0, -1, 0);
Attach3DTextLabelToPlayer(ZombieLabel[zombie], zombie, 0.0, 0.0, 0.4);
FCNPC_Spawn(zombie,ZOMBIE_SKIN,ZombieSpawns[SpawnRandom][0],ZombieSpawns[SpawnRandom][1],ZombieSpawns[SpawnRandom][2]);
new Rand = random(9);
switch(Rand)
{
case 0: FCNPC_SetWeapon(zombie, 1);
case 1: FCNPC_SetWeapon(zombie, 2);
case 2: FCNPC_SetWeapon(zombie, 3);
case 3: FCNPC_SetWeapon(zombie, 4);
case 4: FCNPC_SetWeapon(zombie, 5);
case 5: FCNPC_SetWeapon(zombie, 6);
case 6: FCNPC_SetWeapon(zombie, 7);
case 7: FCNPC_SetWeapon(zombie, 8);
case 8: FCNPC_SetWeapon(zombie, 15);
}
FCNPC_SetHealth(zombie, ZOMBIE_HEALTH);
ZombieTimer[zombie] = repeat MoveZombie(zombie, newkeys);
SetPlayerColor(zombie,ZOMBIE_COLOR);
IsAZombie[zombie] = 1;
SpawnedZombies++;
}
else
{
KillTimer(CreationTimer);
printf("Zombies creation done!");
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
return 1;
}
public FCNPC_OnDeath(npcid, killerid, reason)
{
HumanFound[npcid] = 0;
SendDeathMessage(killerid, npcid, reason);
ApplyAnimation(npcid, "PED", "BIKE_fall_off", 4.1, 0, 1, 1, 1, 0, 1);
CallLocalFunction("OnPlayerKillZombie","ii", killerid, npcid);
return 1;
}
public FCNPC_OnTakeDamage(npcid, issuerid, Float:amount, weaponid, bodypart)
{
if(weaponid == 24) FCNPC_SetHealth(npcid, FCNPC_GetHealth(npcid)-50);//DesertEagle
if(weaponid == 22) FCNPC_SetHealth(npcid, FCNPC_GetHealth(npcid)-50);//Colt45
if(weaponid == 32) FCNPC_SetHealth(npcid, FCNPC_GetHealth(npcid)-10);//Tec9
if(weaponid == 28) FCNPC_SetHealth(npcid, FCNPC_GetHealth(npcid)-10);//Uzi
if(weaponid == 23) FCNPC_SetHealth(npcid, FCNPC_GetHealth(npcid)-50);//SilencedColt
if(weaponid == 31) FCNPC_SetHealth(npcid, FCNPC_GetHealth(npcid)-35);//M4
if(weaponid == 30) FCNPC_SetHealth(npcid, FCNPC_GetHealth(npcid)-40);//AK
if(weaponid == 29) FCNPC_SetHealth(npcid, FCNPC_GetHealth(npcid)-18);//MP5
if(weaponid == 34) FCNPC_SetHealth(npcid, FCNPC_GetHealth(npcid)-300);//SniperRifle
if(weaponid == 33) FCNPC_SetHealth(npcid, FCNPC_GetHealth(npcid)-35);//CuntGun
if(weaponid == 25) FCNPC_SetHealth(npcid, FCNPC_GetHealth(npcid)-100);//PumpShotgun
if(weaponid == 27) FCNPC_SetHealth(npcid, FCNPC_GetHealth(npcid)-70);//Spaz12
if(!IsPlayerConnected(npcid)) return 0;
if(!IsPlayerConnected(issuerid)) return 0;
if(issuerid != INVALID_PLAYER_ID && weaponid >= 22 && weaponid <= 38 && bodypart == 9)
{
FCNPC_SetHealth(npcid, 0);
GameTextForPlayer(issuerid, "~r~HEADSHOT",3000,4);
}
if(issuerid != INVALID_PLAYER_ID && weaponid == 38 && !IsPlayerAdmin(issuerid))
{
Ban(issuerid);
}
ZombieHealthLabel(npcid);
return 1;
}
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
new Float:HP;
GetPlayerHealth(playerid, HP);
if(weaponid == 0) SetPlayerHealth(playerid, HP-1);
if(weaponid == 1) SetPlayerHealth(playerid, HP-7);
if(weaponid == 2) SetPlayerHealth(playerid, HP-9);
if(weaponid == 3) SetPlayerHealth(playerid, HP-8);
if(weaponid == 4) SetPlayerHealth(playerid, HP-10);
if(weaponid == 5) SetPlayerHealth(playerid, HP-8);
if(weaponid == 6) SetPlayerHealth(playerid, HP-9);
if(weaponid == 7) SetPlayerHealth(playerid, HP-7);
if(weaponid == 8) SetPlayerHealth(playerid, HP-10);
if(weaponid == 15) SetPlayerHealth(playerid, HP-5);
return 1;
}
timer MoveZombie[100](zombieid, newkeys)
{
new Float:xa, Float:ya, Float:za, Float:health;
if(FCNPC_IsDead(zombieid)) return 1;
foreach(new i : Player)
{
GetPlayerPos(i, xa, ya, za);
if(IsPlayerInRangeOfPoint(zombieid, 1, xa, ya, za))
{
HumanFound[zombieid] = 2;
FCNPC_MeleeAttack(zombieid,500);
GetPlayerHealth(i, health);
break;
}
else if(IsPlayerInRangeOfPoint(zombieid,ZOMBIE_RANGE / 4, xa, ya, za))
{
if(GetPlayerSpecialAction(zombieid) == SPECIAL_ACTION_DUCK)
{
if(HumanFound[zombieid] == 2)
{
FCNPC_StopAttack(zombieid);
}
HumanFound[zombieid] = 1;
FCNPC_GoTo(zombieid, xa, ya, za, FCNPC_MOVE_TYPE_RUN);
SetTimer("ResetDetectRange", 5000, false);
}
break;
}
else if(IsPlayerInRangeOfPoint(zombieid, ZOMBIE_RANGE / 2, xa, ya, za))
{
if(HumanFound[zombieid] == 2)
{
FCNPC_StopAttack(zombieid);
}
HumanFound[zombieid] = 1;
FCNPC_GoTo(zombieid, xa, ya, za, FCNPC_MOVE_TYPE_RUN);
SetTimer("ResetDetectRange", 5000, false);
break;
}
else if(IsPlayerInRangeOfPoint(zombieid, ZOMBIE_RANGE, xa, ya, za))
{
if(HumanFound[zombieid] == 2)
{
FCNPC_StopAttack(zombieid);
}
HumanFound[zombieid] = 1;
FCNPC_GoToPlayerEx(zombieid, i, 5, 5, FCNPC_MOVE_TYPE_RUN);
SetTimer("ResetDetectRange", 5000, false);
break;
}
else if(IsPlayerInRangeOfPoint(zombieid, ZOMBIE_RANGE * 2 , xa, ya, za))
{
if(newkeys & KEY_SPRINT)
{
GetPlayerPos(zombieid, xa, ya, za);
if(HumanFound[zombieid] == 2)
{
FCNPC_StopAttack(zombieid);
}
HumanFound[zombieid] = 1;
FCNPC_GoToPlayerEx(zombieid, i, 5, 5, FCNPC_MOVE_TYPE_RUN);
SetTimer("ResetDetectRange", 5000, false);
break;
}
}
else if(IsPlayerInRangeOfPoint(zombieid,ZOMBIE_RANGE * 5, xa, ya, za))
{
if(GetPlayerWeapon(i) == 22 && GetPlayerWeapon(i) >= 23 && GetPlayerWeapon(i) <= 38)
{
GetPlayerPos(zombieid, xa, ya, za);
if(HumanFound[zombieid] == 2)
{
FCNPC_StopAttack(zombieid);
}
HumanFound[zombieid] = 1;
FCNPC_GoToPlayerEx(zombieid, i, 5, 5, FCNPC_MOVE_TYPE_RUN);
SetTimer("ResetDetectRange", 5000, false);
break;
}
}
else
{
HumanFound[zombieid] = 0;
new Float:x, Float:y, Float:z;
GetPlayerPos(zombieid, x, y, z);
FCNPC_StopAttack(zombieid);
if(HumanFound[zombieid] == 0)
{
new pos = random(4);
if(pos == 0) { x = x + 100.0; }
else if(pos == 1) { x = x - 100.0; }
else if(pos == 2) { y = y + 100.0; }
else if(pos == 3) { y = y - 100.0; }
FCNPC_SetKeys(zombieid, 0, 0, 0);
FCNPC_GoTo(zombieid, x, y, z, FCNPC_MOVE_TYPE_WALK);
}
}
}
return 1;
}
public ZombieHealthLabel(npcid)
{
new Float:h = FCNPC_GetHealth(npcid),str[80];
if(h < 25) str = "Zombie\n{991643}[| ]";
else if(h < 50) str = "Zombie\n{991643}[||| ]";
else if(h < 75) str = "Zombie\n{991643}[|||||| ]";
else if(h < 95) str = "Zombie\n{991643}[|||||||| ]";
else str = "Zombie\n{991643}[|||||||||||]";
Update3DTextLabelText(ZombieLabel[npcid], ZOMBIE_COLOR, str);
printf("Health (%.02f) Called",h);
return 1;
}
public ResetDetectRange(playerid)
{
HumanFound[playerid] = 0;
return 1;
}
public OnPlayerKillZombie(playerid,zombieid)
{
FCNPC_Respawn(zombieid);
return 1;
}
public FCNPC_OnRespawn(npcid)
{
new spawn = random(sizeof(ZombieSpawns));
FCNPC_SetWeapon(npcid,1);
FCNPC_SetAmmo(npcid,1);
FCNPC_SetPosition(npcid,ZombieSpawns[spawn][0],ZombieSpawns[spawn][1],ZombieSpawns[spawn][2]);
return 1;
}
stock FCNPC_GoToPlayerEx(npcid, playerid, Float:dist, Float:rangle, movetype = FCNPC_MOVE_TYPE_RUN)
{
new Float:xa, Float:ya, Float:za, Float:fa;
GetPlayerPos(playerid, xa, ya, za);
GetPlayerFacingAngle(playerid, fa);
rangle += fa;
xa = (xa + dist * floatsin(-rangle,degrees));
ya = (ya + dist * floatcos(-rangle,degrees));
FCNPC_GoTo(npcid, xa, ya, za,movetype, 0.4, true);
return 1;
}