SPAWN для новичков.

Карты для SA-MP
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Автор темы
Makler.CM.
Сообщения: 2
Зарегистрирован: 13 октября 2016
Репутация: 2
С нами: 1 год 3 месяца

SPAWN для новичков.

Сообщение #1 Makler.CM. » 13 октября 2016, 22:16

Всем привет с вами Markel :grin: !Сейчас я покажу вам спавн который стоит на моём сервере.Это моя первая работа  :hammer: так-что не судите строго :smile: .
Вот сам код

Код: Выделить всё

AddStaticVehicleEx(481,1768.0000000,-1688.7000000,13.0000000,0.0000000,132,4,15); //BMX
AddStaticVehicleEx(481,1769.2000000,-1688.7000000,13.0000000,0.0000000,132,4,15); //BMX
AddStaticVehicleEx(481,1771.6000000,-1688.5000000,13.0000000,0.0000000,132,4,15); //BMX
AddStaticVehicleEx(481,1774.1000000,-1688.3000000,13.0000000,0.0000000,132,4,15); //BMX
AddStaticVehicleEx(481,1774.0996000,-1688.2998000,13.0000000,0.0000000,132,4,15); //BMX
AddStaticVehicleEx(481,1772.9000000,-1688.4000000,13.0000000,0.0000000,132,4,15); //BMX
AddStaticVehicleEx(481,1770.2000000,-1688.6000000,13.0000000,0.0000000,132,4,15); //BMX
AddStaticVehicleEx(481,1768.1000000,-1690.8000000,13.0000000,0.0000000,132,4,15); //BMX
AddStaticVehicleEx(481,1769.3000000,-1690.6000000,13.0000000,0.0000000,132,4,15); //BMX
AddStaticVehicleEx(481,1772.9000000,-1690.6000000,13.0000000,0.0000000,132,4,15); //BMX
AddStaticVehicleEx(481,1770.1000000,-1690.6000000,13.0000000,0.0000000,132,4,15); //BMX
AddStaticVehicleEx(481,1771.8000000,-1690.6000000,13.0000000,0.0000000,132,4,15); //BMX
AddStaticVehicleEx(481,1774.1000000,-1690.5000000,13.0000000,0.0000000,132,4,15); //BMX
CreateObject(978,1754.5996100,-1663.4003900,13.4000000,0.0000000,0.0000000,90.0000000); //object(sub_roadright) (2)
CreateObject(978,1754.6000000,-1672.7000000,13.4000000,0.0000000,0.0000000,90.0000000); //object(sub_roadright) (3)
CreateObject(983,1767.2000000,-1690.6000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(983,1771.2000000,-1690.6000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4)
CreateObject(983,1775.0000000,-1690.6000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5)
CreateObject(759,1769.4000000,-1674.2000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(sm_bush_large_1) (1)
CreateObject(804,1774.7000000,-1676.1000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush10) (1)
CreateObject(804,1779.4000000,-1679.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush10) (2)
CreateObject(804,1779.1000000,-1673.5000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush10) (3)
CreateObject(1597,1756.9000000,-1664.0000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (1)
CreateObject(1597,1756.9000000,-1674.5000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (2)
CreateObject(18014,1763.7000000,-1661.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(int_rest_veg03) (1)
CreateObject(18014,1763.8000000,-1666.2000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(int_rest_veg03) (2)
CreateObject(18014,1763.8000000,-1670.9000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(int_rest_veg03) (3)
CreateObject(18014,1763.8000000,-1675.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(int_rest_veg03) (4)
CreateObject(1364,1762.2000000,-1671.0000000,13.3000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop) (1)
CreateObject(1364,1762.2000000,-1666.2000000,13.3000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop) (4)
CreateObject(1364,1762.2002000,-1661.2998000,13.3000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop) (5)
CreateObject(1364,1762.3000000,-1675.6000000,13.3000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop) (6)
CreateObject(926,1771.0000000,-1652.2000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(rubbish_box2) (1)
CreateObject(926,1765.3000000,-1652.1000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(rubbish_box2) (2)
CreateObject(2672,1767.6000000,-1652.9000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_4) (1)
CreateObject(3119,1776.5000000,-1662.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(cs_ry_props) (1)
CreateObject(3119,1770.8000000,-1652.9000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(cs_ry_props) (2)
CreateObject(924,1774.5000000,-1658.3000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(fruitcrate3) (1)
CreateObject(924,1770.5000000,-1653.1000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(fruitcrate3) (2)
CreateObject(3472,1767.0000000,-1672.1000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
CreateObject(3472,1758.2000000,-1655.5000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateObject(3472,1777.3000000,-1689.2000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (3)
CreateObject(3472,1765.2000000,-1689.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (4)
CreateObject(3877,1766.5000000,-1656.5996000,15.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
CreateObject(3877,1756.9000000,-1669.1000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
CreateObject(3877,1762.5000000,-1668.6000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (3)
CreateObject(3877,1762.3000000,-1663.8000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (4)
CreateObject(3877,1762.9000000,-1673.1000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (5)
CreateObject(3515,1770.9000000,-1668.2000000,14.3000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
CreateObject(2469,1762.1000000,-1660.8000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(model_planes_3) (2)
CreateObject(2251,1762.4000000,-1668.6000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_20) (1)
CreateObject(2251,1762.1000000,-1663.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_20) (2)
CreateObject(2512,1771.0000000,-1653.7000000,19.5000000,0.0000000,0.0000000,0.0000000); //object(model_plane_big3) (1)
CreateObject(2469,1771.7000000,-1666.9000000,15.2000000,0.0000000,0.0000000,326.0000000); //object(model_planes_3) (3)
CreateObject(2469,1769.7000000,-1668.9000000,15.2000000,0.0000000,0.0000000,181.9970000); //object(model_planes_3) (4)

А вот скрины.
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! ! !


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Miranda
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Сообщение #2 Miranda » 14 октября 2016, 0:06

Ну для первого раза ничего, а где транспорт то?
Изображение

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Автор темы
Makler.CM.
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С нами: 1 год 3 месяца

Сообщение #3 Makler.CM. » 14 октября 2016, 10:31

Miranda писал(а):Ну для первого раза ничего, а где транспорт то?
На парковке.Сейчас скрин сделаю

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Miranda
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Сообщение #4 Miranda » 14 октября 2016, 10:54

Ну вот теперь видно :wink:
Изображение

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Gamer
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Сообщение #5 Gamer » 14 октября 2016, 22:09

А что без стримера?
Изображение

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M1RoN
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Сообщение #6 M1RoN » 17 октября 2016, 19:07

Gamer писал(а):А что без стримера?
Видимо не знает что это такое :grin:

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