С помощью этого скрипта можно покупать оружие
Автор: Diti1
- Скрины:
Код: Выделить всё
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
#define 0x0000FFAA
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by HeallYeah");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by MadBoY");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
GivePlayerMoney(playerid, 3000);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/gunshop", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, 67, DIALOG_STYLE_LIST, "Weapon shop", "Knife - 100$\nChainsaw - 100$\nGrenade - 1500$\nMolotov Cocktail - 2000$\nDesert Eagle - 1150$\nSawnoff Shotgun - 1000$\nMicro SMG - 1000$/Uzi - 500$\nMP5 - 500$\nSniper Rifle - 1000$\nFlamethower - 2000$\nSatchel Charge - 5000$\nFire Extinguisher - 5000$\nNight Vis Goggles - 1050$\nThermal Goggles - 1200$\nParachute - 100$", "Buy", "Cancel");
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 67)
{
if(!response)
return 1;
switch(listitem)
{
case 0:
{
if(GetPlayerMoney(playerid) < 100)
return SendClientMessage(playerid, 0x0000FFAA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, 00);
GivePlayerWeapon(playerid, 4, 1);
SendClientMessage(playerid, 0x0000FFAA, "You have succesfully buyed your weapon.");
}
case 1:
{
if(GetPlayerMoney(playerid) < 100)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -100);
GivePlayerWeapon(playerid, 9, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 2:
{
if(GetPlayerMoney(playerid) < 1500)
return SendClientMessage(playerid, 0x00FFFFAA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1500);
GivePlayerWeapon(playerid, 16, 100);
SendClientMessage(playerid, 0x00FFFFAA, "You have succesfully buyed your weapon.");
}
case 3:
{
if(GetPlayerMoney(playerid) < 2000)
return SendClientMessage(playerid, 0x6600FFAA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -2000);
GivePlayerWeapon(playerid, 18, 20);
SendClientMessage(playerid, 0x6600FFAA, "You have succesfully buyed your weapon.");
}
case 4:
{
if(GetPlayerMoney(playerid) < 1150)
return SendClientMessage(playerid, 0x99FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1150);
GivePlayerWeapon(playerid, 24, 100);
SendClientMessage(playerid, 0x99FF00AA, "You have succesfully buyed your weapon.");
}
case 5:
{
if(GetPlayerMoney(playerid) < 1000)
return SendClientMessage(playerid, 0x999999AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1000);
GivePlayerWeapon(playerid, 26, 3000);
SendClientMessage(playerid, 0x999999AA, "You have succesfully buyed your weapon.");
}
case 6:
{
if(GetPlayerMoney(playerid) < 1000)
return SendClientMessage(playerid, 0xCC0000AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1000);
GivePlayerWeapon(playerid, 28, 7000);
SendClientMessage(playerid, 0xCC0000AA, "You have succesfully buyed your weapon.");
}
case 7:
{
if(GetPlayerMoney(playerid) < 500)
return SendClientMessage(playerid, 0xFF00FFAA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -500);
GivePlayerWeapon(playerid, 29, 1050);
SendClientMessage(playerid, 0xFF00FFAA, "You have succesfully buyed your weapon.");
}
case 8:
{
if(GetPlayerMoney(playerid) < 1000)
return SendClientMessage(playerid, 0xCCFF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1000);
GivePlayerWeapon(playerid, 34, 500);
SendClientMessage(playerid, 0xCCFF00AA, "You have succesfully buyed your weapon.");
}
case 9:
{
if(GetPlayerMoney(playerid) < 2000)
return SendClientMessage(playerid, 0xFFFFFFAA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -2000);
GivePlayerWeapon(playerid, 37, 9000);
SendClientMessage(playerid, 0xFFFFFFAA, "You have succesfully buyed your weapon.");
}
case 10:
{
if(GetPlayerMoney(playerid) < 5000)
return SendClientMessage(playerid, 0xCC3300AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -5000);
GivePlayerWeapon(playerid, 39, 20);
SendClientMessage(playerid, 0xCC3300AA, "You have succesfully buyed your weapon.");
}
case 11:
{
if(GetPlayerMoney(playerid) < 5000)
return SendClientMessage(playerid, 0x66FF99AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -5000);
GivePlayerWeapon(playerid, 42, 5050);
SendClientMessage(playerid, 0x66FF99AA, "You have succesfully buyed your weapon.");
}
case 12:
{
if(GetPlayerMoney(playerid) < 1050)
return SendClientMessage(playerid, 0xFF9966AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1050);
GivePlayerWeapon(playerid, 44, 1);
SendClientMessage(playerid, 0xFF9966AA, "You have succesfully buyed your weapon.");
}
case 13:
{
if(GetPlayerMoney(playerid) < 1200)
return SendClientMessage(playerid, 0x9900FFAA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1200);
GivePlayerWeapon(playerid, 45, 1);
SendClientMessage(playerid, 0x9900FFAA, "You have succesfully buyed your weapon.");
}
case 14:
{
if(GetPlayerMoney(playerid) < 100)
return SendClientMessage(playerid, 0x33CCFFAA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -100);
GivePlayerWeapon(playerid, 46, 1);
SendClientMessage(playerid, 0x33CCFFAA, "You have succesfully buyed your weapon.");
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}